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Brief facts about edutainer:

Educational entertainment, also referred to by the portmanteau edutainment, is media designed to educate through entertainment. The term was used as early as 1954 by Walt Disney. Most often it includes content intended to teach but has incidental entertainment value. It has been used by academia, corporations, governments, and other entities in various countries to disseminate information in classrooms and/or via television, radio, and other media to influence viewers' opinions and behaviors.

After school special - The American Broadcasting Company coined the term Afterschool Special in 1972 with a series of television films, usually dealing with controversial or socially relevant issues, that were generally broadcast in the late afternoon and meant to be viewed by school-age children, particularly teenagers.

ChuChu TV - ChuChu TV is a network of Indian YouTube channels that creates edutainment content for children from ages 1 to 6. The network offers animated 2D and 3D videos featuring traditional nursery rhymes, in English, Hindi, Tamil and other languages, as well as original children's songs.

Educational video game - An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product.

Educational toy - Educational toys are objects of play, generally designed for children, which are expected to stimulate learning. They are often intended to meet an educational purpose such as helping a child develop a particular skill or teaching a child about a particular subject.

Entertainment-Education - Entertainment-Education is a communication strategy that aims to alleviate a social issue or educate the public through a custom-tailored piece of entertainment.

Games and learning - Games and learning is a field of education research that studies what is learned by playing video games, and how the design principles, data and communities of video game play can be used to develop new learning environments.

Educational materials

Systems thinking

Communication design

Entertainment

Educational video games

Video game terminology

Pedagogy

 

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